NVIDIA to Collaborate with Unity on RTX Based Raytracing

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    NVIDIA DLSS Now Available in Unity

    Unity announced today that it will join forces with NVIDIA to offer RTX based real-time Raytracing on the Unity engine. As of today, the technology is in early access and Unity has announced that a better optimized solution will available later this year.

    HDRP (High Definition Render Pipeline), the avant-garde of raster-based solution which is capable of achieving breathtaking graphics in real time on consumer-grade hardware was released last year. Unity will make use of HDRP’s real-time ray tracing capabilities to bring the technology to the mainstream.

    Unity’s plug-and-play resources for developers, and popularity with brands large and small, make its users a natural audience to take advantage of RTX’s ray tracing capabilities.


    Bob Pette, Vice President, Professional Visualization, NVIDIA

    At GDC today, the technology was showcased in the form of a demo in partnership with BMW. The virtually rendered version of the BMW 8 Series Coupe looks indistinguishable from its real-life counterpart.

    Raytracing provides accurate reflections and photorealism of the highest graphical fidelity. According to Unity, the technology mimics light’s real behaviors. This, along with dynamic alterations to objects makes the virtual world indiscernible to the real.

    Developers would be able to work on the experimental HDRP build that’ll available on Github from the 4th of April.

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