NVIDIA’s legacy is largely based on the company’s software and firmware support in the form of driver updates, specifically the GameReady drivers that are usually rolled out every time a major title is launched. NVIDIA claims that these GR drivers are one of the biggest advantages that GeForce gamers get as they provide the optimal experience in the latest titles as soon as they drop. Well, how much of that is really true? We put NVIDIA’s GameReady drivers to the test and see if they actually improve performance in newly released titles.

The latest game we’ve been chewing through is Ubisoft’s The Division 2 and

Now, as many of you might know, DX12 gives developers closer-to-metal or low-level access to the GPU and CPU, allowing better optimization of the game engine for various architectures, but from what we’ve been seeing the drivers still play a role when it comes to optimizing game performance since DX12 is still not mature enough. This is especially true for NVIDIA hardware where asynchronous compute had to be implemented on a software level instead of hardware for the older Maxwell cards. Since then, the situation has gotten better, but as a thumb rule, generally, AMD cards get more of a boost out of low-level APIs.
NVIDIA GameReady Driver 419.35 WHQL vs 419.17: DX11
The DirectX11 API tends to benefit more from driver updates, so we first tested the recent two drivers with it. The results were quite confusing:
Driver Version | 419.17 | 419.35 |
4K High | 59 | 56 |
1440p Ultra | 78 | 75 |
Well, that’s a surprise. On our GeForce GTX 1080 Ti powered rig, the frame rates actually dropped a bit. This can be neglected as being within the margin of error, but that still means that the GR drivers aren’t doing anything to improve the DX11 performance, at least for the Pascal cards. Let’s have a look at the DX12 performance.
NVIDIA GameReady Driver 419.35 WHQL vs 419.17: DX12
Driver Version | 419.17 | 419.35 |
4K High | 62 | 61 |
1440p | 90 | 89 |
Pretty much the same results once again. However, here it seems like the drivers aren’t playing any part and the DX12 API along with Ubisoft’s Snowdrop engine are calling the shots. The frame rates are approximately the same using both the
What this Means
Firstly, it is important to note that The Division 2 is an AMD sponsored title and there’s a good chance that NVIDIA didn’t get an up close look at the updated version of the Snowdrop engine. As such, it’s possible that it couldn’t do much in the way of driver optimizations.

Secondly, considering that DX12 is yielding much better frame rates on both NVIDIA and AMD chips, it’s possible that the former decided to leave the heavy lifting to Ubisoft as that’s what low-level APIs are good for, giving more control to the devs over the hardware than ever before.
Lastly, let’s not forget that from Pascal and Turing onwards, NVIDIA has started to focus more and more on DX12 hardware level optimizations like asynchronous compute and adaptive shading. As such, the company will be giving lesser and lesser importance to GameReady drivers because to be fair that task now falls onto the game developers.