Crytek, the developers of CRYENGINE, showcased “Neon Noir”. The demo, running on the RX Vega 56 firmly proves that raytracing is possible even without an RTX GPU. The demo is created with an advanced version of the CRYENGINE’s “total illumination” function which demonstrates real-time ray-tracing reflections.
Moreover, Crytek also emphasizes that the demo doesn’t use screen-space reflections. It is compatible with all types of hardware as well as API. This means that most modern, mainstream GPUs will be able to run it. In the future, the integration of this technology will benefit from better-performing GPUs and both Vulkan and DX 12 APIs.
Shadow of the Tomb Raider, Battlefield V, and Metro Exodus all use real-time ray tracing, but it’s limited to NVIDIA’s RTX line-up. It would be interesting to see how NVIDIA’s offerings handle the demo, given that it was running on a non-RTX older GPU. With another major player in the ray-tracing field, this would support more contemporary GPUs.
You can watch the demo by going here.