Metro Exodus, the latest first-person shooter game by 4A Games was released last Friday. 4A Games has delivered a technically advanced game that supports NVIDIA’s DLSS (Deep Learning Super-Sampling) and raytracing if you play with their RTX graphics cards. While DLSS has been criticized in the game for its blurry image quality (NVIDIA promised improvements are on the way), the game’s implementation of ray tracing is the best yet.
Eurogamer’s Digital Foundry posted a massive interview with the developers yesterday. There they discussed all the various improvements made to the engine for Metro Exodus. With regards to the possibility of raytracing becoming available on hardware with no specialized ray tracing cores, such as next-generation consoles, for instance, rendering programmer Ben Archard said that fast compute cores are also a viable path.
Interestingly AMD will reveal more details about the Navi GPU architecture, which is believed to have been chosen by Sony and Microsoft to power their next consoles. This platform can support ray tracing through sheer power rather than specialized hardware. Only time will show us which is the better approach to ray tracing. In the meantime, we’ll keep you updated if there are any further developments.
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