Back in October Rockstar shook the world with Red Dead Redemption 2. However, members of the PC gaming community were left in the dust with the game releasing only on consoles. However, recent leaks of a PC port of the game have given PCMR some hope. And today we have another tease of what’s to come in the PC version of RDR2.
Courtesy of a user on gtaforums, it appears that some code hidden deep within the Red Dead Redemption 2 companion app has revealed some interesting information regarding the port. Apart from the usual graphics sliders which were present in GTA V, the game will be supporting DirectX 12, Microsoft’s most recent API. Other settings are about the same as those present in the PC version of Rockstar’s previous game GTA V, including NVIDIA specific PCSS.
Another interesting bit about the game’s PC version is that it will seemingly have an Ultra preset in the graphics settings, something GTA V never had. This seems about right considering how much more intensive games have become since Rockstar’s last PC release. However, we couldn’t find any mention of NVIDIA’s DXR or raytracing features in the code. It’s possible that it might be in development, and could answer just why the port is taking so long. The game was a visual treat on the aging consoles and we can’t wait for what the PC version will look like, aside from the obvious support for higher refresh rates. But for now, do take that with a grain of salt. In any case, the PC version will definitely be worth the wait, considering how the game was critically praised everywhere and seemed to push the current-gen consoles’ limits.
The PC version of Red Dead Redemption 2 is allegedly in development right now and should release by early next year.
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