Techland CTO, Pawel Rohleder revealed some interesting information regarding its upcoming Open-World RPG, Dying Light 2, in an interview with Wccftech. He talked about the Chrome Engine, potential mod support, DirectX12 implementation, and the possibility of the game launching with real-time ray-tracing support.

The team is researching ray-tracing but it’s not final whether it will be included in the final game or not as they are wary of performance constraints. They are focusing on photorealism and testing different lighting conditions, including utilizing ray-tracing for global illumination. They are also testing the viability of NVIDIA’s DLSS tech which basically upscales the image using data from super-computers and utilizing it with the help of the Tensor Cores.

Dying Light 2 ray-tracing

Out of the 3 games that support ray-tracing currently, all use a different technology for their model. One of them, Metro Exodus with global illumination is the most impressive but it’s also the most performance-intensive.

Pawel also mentioned that Dying Light 2 will be enhanced for the PS4 Pro and the Xbox One X, with high-end PCs getting the most out of the game’s visuals and possible ray-tracing support. They are planning to support more platforms in the future. However, the game won’t be supported on the Nintendo Switch as they are focusing on AAA content.

Dying Light 2 was showcased at E3 last year, and more information is expected to be released at this year’s expo in June. As of now, it doesn’t have a release date but you can still try the first game, it’s pretty good and yes, it does look gorgeous.

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