As soon as AMD’s new 7nm-based Vega VII debuted, Jensen Huang (NVIDIA CEO) was quick to judge the new Radeon terming it underwhelming. He seemed confident that the GeForce RTX 2080 would trump the Vega VII thanks to the abilities of the Tensor and RTCores.

Radeon Vega VII

Recently, during an interview with a media outlet, the Senior Manager of GPU Product Marketing at AMD, Adam Kosak discussed both these new technologies. As per Kosak, the Radeon Vega VII is already quite apt at Microsoft’s DirectML API and this should allow team red to develop something similar to NVIDIA’s DLSS anti-aliasing technique.

At last year’s Game Developers Conference 2018, Microsoft announced a framework “Windows ML” for developing machine learning based applications on the Windows 10 platform, and “DirectML” that makes it available from DirectX12.
We are currently experimenting with the preview version SDK of DirectML, but Radeon VII shows excellent results so far.

By the way, Radeon VII scored about 1.62 times the GeForce RTX 2080 in “Luxmark” which utilizes an OpenCL-based GPGPU-like ray tracing renderer.
Based on these facts, I think NVIDIA’s DLSS-like thing can be done with a GPGPU-like approach for our GPU.

Adam Kosak

As for raytracing, the AMD marketing lead rephrased what the company’s CEO Lisa Su already said during the CES keynote.

I understand the importance of DXR, but I think it is too early to use it in games. Ray tracing is useful for professional video production sites, but there is Radeon Pro Render for such applications.
The only compatible game is Battlefield V, in addition to the Port Royal benchmark. It will be irrelevant to 99% of gamers. It is obvious that there is little benefit for gamers so far.
However, there is no doubt that we will support it. I cannot say anything more at this time.

Adam Kosak

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