After much scrutiny from reviewers and enthusiasts alike, NVIDIA has revealed the performance figures for a handful of games, comparing the GeForce RTX 2080 to the GTX 1080.
As per the official benchmarks, the new Turing based RTX cards will be roughly 40-60% on an average, but the titles that support NVIIDA’s new anti-aliasing technique DLSS (Deep Learning Super Sampling) will get a boost of approximately 100%.
Now, while we do have a rough estimate of the performance figures, one thing is certain. The Turing GPUs will be at least 30-40% faster than their predecessors. The lead may stretch to 50-60% in partner titles, but I seriously doubt that even with DLSS enabled (AI or not), performance will be increased by 2x . Anywho, only time will tell for sure.
As for when the reviews will go live, NVIDIA has set the date for the full reviews to September 14th. None of the reviewers can publish their reports before that date. Furthermore, only a handful of NVIDIA’s favored reviewers have received the samples as of now. The rest of them will get the goodies by early September.
In another leak from Videocardz, the shader performance of the RTX cards has been revealed. As per the NVIDIA chart, in shader intensive tasks, the Turing cards are 50% faster than the Pascal GPUs on an average. This means that games like Shadow of War, Ashes of Singularity and Deus Ex that are shader intensive will see even increased gains.
The last bit of news also comes from Videocardz. It seems that NVIDIA is not stopping at just factory overclocking their GPUs, but is also looking to integrate an in-built overclocking utility within the handy GeForce experience software. As per Videocardz, “This utility will adjust the voltage and clocks for you. Think of Pascal voltage curve adjustment but automatic. The general idea is to make overclocking dead simple.”