NVIDIA DLSS 2.0 Update Will Fix The Geforce RTX Cards’ Big Mistake

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When NVIDIA launched its Geforce RTX lineup of cards, many exciting things were promised. The ability to use raytracing features was certainly a big one, but another one – namely DLSS was launched to boost framerates while playing with RTX On.

As promised, NVIDIA has updated the DLSS network in a new Geforce update that provides better, sharper image quality while still retaining higher framerates in raytraced games. While the feature wasn’t used as well in its first iteration, NVIDIA is now confident that they have successfully fixed all the issues it had before. We’ve seen raytracing come to the GTX cards before, but DLSS remains exclusive to the RTX cards thanks to hardware-accelerated Tensor cores.

As NVIDIA puts it, the new DLSS 2.0 update will offer greatly updated features from the original DLSS. As a brief introduction – DLSS stands for Deep Learning Super Sampling, which uses the RTX Tensor cores’ AI capabilities to upscale the on-screen images from a lower resolution.

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Powered by RTX Tensor Cores, DLSS 2.0 is a new and improved deep learning neural network that boosts frame rates while generating beautiful, sharp images for games. It gives games the performance headroom to maximize quality settings and increase output resolution. 

DLSS 2.0 offers the following enhancements over the original:

  • Superior Image Quality – DLSS 2.0 offers image quality comparable to native resolution while rendering only one quarter to one-half of the pixels. It employs new temporal feedback techniques for sharper image details and improved stability from frame to frame.
  • Great Scaling Across All GeForce RTX GPUs and Resolutions – A new AI network more efficiently uses Tensor Cores to execute 2X faster than the original. This improves frame rates and eliminates previous limitations on which GPUs, settings, and resolutions could be enabled.
  • One Network For All Games – The original DLSS required training the AI network for each new game. DLSS 2.0 trains using non-game-specific content, delivering a generalized network that works across games. This means faster game integrations, and ultimately more DLSS games.
  • Customizable Options – DLSS 2.0 offers users 3 image quality modes – Quality, Balanced, Performance – that control the game’s internal rendering resolution, with Performance mode enabling up to 4X super-resolution (i.e. 1080p → 4K). This means more user choice, and even bigger performance boosts.
NVIDIA DLSS 2.0 in Deliver Us The Moon
NVIDIA DLSS 2.0 in Deliver Us The Moon

DLSS 2.0 will first come to select titles like Wolfenstein: Youngblood and Control. You can check out the new changes to the updated DLSS in Control below.

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The new NVIDIA DLSS 2.0 is already available in Deliver Us The Moon and Wolfenstein: Youngblood; launches in MechWarrior 5: Mercenaries today; and comes to Control via a game patch on March 26th. 

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Rahul Majumdar
I've been writing here for quite a while. Tech, Gaming, Film, you name it. Lead Editor here at TechQuila, Editor in Chief at The Screen Zone and a feature writer at GamerTweak. Aside from indulging in excessive movie-binge sessions and gaming, I also upload reviews and impressions of the latest in film, tech, and gaming on my YouTube channels!

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