Capcom has announced that Monster Hunter World’s update 6.1 will add support for NVIDIA Deep Learning Super Sampling (DLSS) in the game. It will be hitting live servers on July 17th. Following this, NVIDIA revealed their own benchmarks for Monster Hunter World with DLSS enabled.

These tests were conducted on a system running an Intel i9 9900K CPU alongside 32GB of RAM. The GeForce RTX 2080 Ti manages to produce an average of 71.6 frames per second with DLSS on. This was a whole 53.3% improvement. The RTX 2080 runs at 54.9 FPS with a gain of 58.2%, while the RTX 2070 yields 45.7 average FPS. The RTX 2060 is capable of running the game at a comfortable 37.2 FPS.

The community had requested an in-game sharpness slider which would either sharpen or soften the image, doing so by tweaking the DLSS effect. NVIDIA actually decided to add it. Monster Hunter will be the first game to include it.

Monster Hunter World
In-game slider

The game’s first and last expansion, Iceborne, is releasing on September 6th for PlayStation 4 and Xbox One. It is expected to come out on PC during the fall season.

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