Ever since AMD announced their Navi RDNA-based GPUs last year, the one main question that everyone has had on their mind is – When is AMD raytracing arriving? We saw NVIDIA implement the much talked about feature in their Turing architecture back in 2018, but team red has been silent about it. Of course, with the Radeon RX 5000 series, AMD has caught up to NVIDIA in terms of raw power (more or less) in almost every price segment. But if there’s one thing that they’re still missing – it’s that shiny raytracing implementation that the Geforce RTX cards come with.
Well, in a recent press briefing the same question was posed to team red and here’s what they said:
It’s been well documented that both the next-gen consoles are using AMD raytracing hardware, and AMD CEO Lisa Su has herself addressed the lack of the same on current consumer GPUs. The company is now saying that they want to wait for more games to adopt raytracing before they launch consumer segment cards to tackle it. The company sounded very confident in its implementation of the technology in its upcoming cards.
While there’s still time for AMD’s raytracing, they’ve been working hard on providing more GPUs at different price points. The upcoming RX 5600 XT is poised to take the mantle of the GTX 1060 as a long-running 1080p champion. Of course, while benchmarks are one thing, we still have to see test the cards in real-world scenarios. We’ll keep you updated on more gaming hardware news.