The Path of Motus is an indie platformer, developed by Michael Hicks about bullying. The game follows a goblin named Motus, as he tries to escape a mysterious forest where his kind have been stuck for generations.
On the surface, The Path of Motus is a platformer that can be completed in one sitting. It spans roughly 2-3 hours and considering that only one person designed it all by himself, it’s quite impressive.
The Path of Motus: Story and Gameplay
The game blends some innovative puzzles with it’s platforming and a fair bit of story to make for a pleasant experience. It may seem like any other platformer, but it has a bunch of really interesting mechanics. Throughout the game, you encounter enemies or “bullies”. Instead of regular weapons like swords or firearms, they are equipped with words. It’s as they say, words cause permanent wounds, and unlike physical ones they don’t heal so easily.
Thoughts and Conclusion
The Path of Motus highlights issues that are widespread in our society, but are rarely addressed despite having seriously damaging impacts. All these heavy subjects are well disguised by the game’s colorful visuals and a cheery soundtrack. In fact, if you don’t pay attention, you might miss the main theme of the game, altogether. That makes The Path of Motus suitable for all ages, so that even children themselves can form their own opinions on this important subject.
Pros:
- Innovative puzzles
- Appealing visuals
- Calming soundtrack
- A deeper meaning behind seemingly casual themes
Cons:
- Too short with a maximum playtime of 2-3 hours
- Overly simple plot
Further reading:
Echo: A game where enemies learn and use your moves against you.