Xbox Scarlett to Have Dedicated Ray Tracing Cores says Gears 5 Dev


In a recent interview with Gamespot, Colin Penty, technical art director at The Coalition, talks about creating the biggest and most expansive game in the franchise yet, as well as the technical obstacles in getting the best performance for the title across all the current-gen Xbox hardware. The most interesting tidbit from the interview is, most definitely, this line by Pent which confirms that the Xbox Scarlett will achieve ray tracing through the use of dedicated hardware:

“We don’t have anything to announce right now in terms of Gears with the new hardware–but I’m definitely super excited about what the new hardware could do. Having dedicated ray tracing cores is huge.”

Gears 5 for Xbox and PC

While both next-generation consoles have been confirmed to utilize ray tracing, the exact details on how have not yet been revealed for the PS5 though it will most likely also use dedicated hardware as this way the impact on the performance of games will be light.

Both the PS5 as well as the Xbox Scarlett will be based on AMD’s 7nm chips. An octacore Zen 2 CPU and a 2nd Gen Navi GPU in line with the Radeon RX 5700 XT are what we’ll most likely see. This, however, might make the price of the two consoles a bit hard to digest.

The Xbox Scarlett is set to release worldwide sometime next year.

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