World of Tanks to Add Ray Tracing that will Work with all DirectX 11 GPUs

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    Within the myriad of announcements made during its Wargaming Fest: Tanker Day, Wargaming, the developer behind World of Tanks, revealed that they are currently working closely with Intel to bring ray-tracing to the game and, that it won’t require an NVIDIA GeForce RTX card but instead any DirectX 11 compatible GPU. Below is a bit more on the company’s improvements to their title’s engine going forward:

    World of Tanks enCore RT 

    We’re continuing to improve Core, the graphics engine for World of Tanks. The updated version of the Core engine includes two important technological features: 

    • Concurrent rendering support. 
    • Support for more soft and realistic shadows on players’ tanks, all thanks to Ray Tracing technology, previously available only in cinema and animation.

    With the introduction of our Ray Tracing (RT) technology—developed at Wargaming with close collaboration with Intel—we can recreate the “main actors” of our game in higher quality; their smallest details will give super-realistic shadows when the sun hits them. Ray Tracing further immerses you in an atmosphere of furious tank combat and provides an even more enjoyable gameplay experience.

    Ray Tracing technology will work on all graphics cards that support DirectX 11 API and higher, but only for intact vehicles that are in direct sunlight. You can enable/disable this function in the game settings. The support for brand-new shadows on tanks will be added in the upcoming updates of World of Tanks, after the tests have been completed.

    World of Tanks

    World of Tanks is a free-to-play MMO which launched back in 2010 and currently boasts over 100 million registered users. The game is available to play on PC, PS4, Xbox One and mobile platforms.

    For more games with ray tracing:

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