There was an idea to bring together a group of remarkable people…….to see if they could beat the living daylights out of each other.
While Marvel has had their fair share of success in the film industry by bringing together the Avengers, Nintendo had the idea of putting all their characters into one game for players all over the world to duke it out and determine which one was the best. I am, of course, talking about Super Smash Brothers, and now, with Nintendo having released details on their latest game in the series, dubbed Super Smash Bros. Ultimate, we’re all set to examine why this might be Nintendo’s most ambitious project yet.
The idea to have a game featuring all of Nintendo’s main franchise characters originated in 1999 with the release of the titular Super Smash Bros. Since then, the franchise has expanded exponentially, with as many as five main game installments. Many thought that Smash 4 was the swan song for the series, but with the announcement of a Smash game for the Nintendo Switch, fans were excited to see that one of Nintendo’s best franchises would continue on for another game. And Nintendo didn’t disappoint one bit.
Super Smash Bros. Ultimate will feature a grand total of 66 playable characters, the most in the franchise’s history. This isn’t surprising considering that every playable character from the past games is going to be available for the player to command. However, the starting roster will feature only the original 8 characters that debuted in Super Smash Bros., all of the other characters will be available to unlock in some fashion. This is easily the most comprehensive Smash game released till date, and it is easily one of the most exciting games of this decade.
In addition to all the old fighters returning, we have three new additions. The Inklings from Splatoon make their way over to the series, as does Daisy from the Super Mario universe. At the end of the presentation, in a surprise reveal, Ridley from Metroid will also be included in the game. It was fairly obvious that Nintendo would have wanted to bring in more characters for the game, but no one could have expected the sheer magnitude that we were presented with in this reveal for the game. The list that Nintendo has given conspicuously misses out on DLC inclusions; could there be some more inclusions that we may see in the future?
There have also been additions to the stage selection, with old favorites from the previous games showing up, such as Great Bay Temple, Big Blue, Spear Pillar and Kongo Falls, and there are some additional Assist Trophies that will aid the players as well. They can even take damage and be knocked off the stage, and bonus points will be given to the player that eliminates them. New items have also been added, like Launch Stars, a Black Hole and even a Fake Smash Ball. Speaking of Final Smashes, they have also received upgrades, with Nintendo describing them as “straight to the point”. In the reveal, we see characters like Link, Fox, Falco, and Sonic receive noticeable upgrades to their final moves.
There have also been several gameplay changes, such as directional air dodging, perfect shields and ladder attacks. For a full display of all these moves in action, be sure to check out the trailer that Nintendo revealed at E3.
The game will be compatible with GameCube controllers for those who still prefer the control scheme that Super Smash Bros. Melee embraced, and the it will also be compatible with all amiibos for all its characters. Any figurine for any character will be accepted, no matter the game for which the figure was actually released. The game is set for release on December 7th, 2018.
Super Smash Bros. is a franchise that has brought together so many people in the gaming community and it getting another game in its already successful lineup is something to celebrate. This has the potential to be one of the greatest games ever created, and creating a work of art like this must have taken an enormous amount of time to develop and polish. Whether all your predictions for the new game came true, or even if none of them did, we as fans of Nintendo and their characters owe it to Masahiro Sakurai to respect the blood, sweat and tears he’s put into this game and this franchise.