Remedy Reveals Alan Wake Remastered System Requirements For PC

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Alan Wake Remastered

One of the biggest surprises that we got this year was when Remedy officially announced that their 2010 Alan Wake which was firstly exclusive to PC and Xbox 360 is now coming for the next-gen consoles including the PS5 as well. The brand is soon set to be releasing the Alan Wake Remastered for PC, PS4, PS5, Xbox One and Xbox Series S|X, and they’ve now also revealed the minimum and recommended system requirements for PC Gamers.

In an FAQ page, along with more details about the Alan Wake Remastered, Remedy has also given more info about the PC version of this game. PC Gamers would be happy to hear this as the overhauled Alan Wake is said to support DLSS just like Control, although the maker has confirmed that ray tracing or HDR won’t be present in this game.

Alan Wake Remastered 3

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As for the System Requirements of Alan Wake Remastered, we’ve mentioned them below-

Minimum:

  • CPU: Intel i5-3340 or AMD Ryzen 3 1200
  • GPU: Nvidia GeForce GTX 960 or AMD RX470, 4GB VRAM
  • RAM: 8GB or higher
  • OS: Win 10 64-bit

Recommended:

CPU: Inte i7-3770 or AMD Ryzen 5 1400

GPU: Nvidia GeForce GTX 1060 or AMD 5600XT, 6GB VRAM

RAM: 16GB

OS: Win 10 64-bit

Furthermore, Remedy has also revealed some of the in-game settings for Alan Wake Remastered and it would include-

  • Ambient occlusion – Yes – (HBAO+ Nvidia Ambient occlusion tech)        
  • Resolution – Enumerated resolutions        
  • V-Sync – On/Off         
  • Console v-sync set to on and with no option to turn off        
  • HUD – Enabled/Disabled        
  • Brightness        
  • Motion Blur – Enabled/Disabled            
  • Film Grain – Enabled/Disabled            
  • FOV – Slider      

Last but not least, the advanced Graphical settings would include-

  • Graphics Quality – Low/Medium/High/Custom        
  • Render Scale – Slider – default to 100%        
  • Anisotropic Filtering – Off, 2x, 4x, 8x, 16x        
  • Shadow Quality – Low, Medium, High        
  • Volumetric Light Quality – Low, Medium, High        
  • Terrain Quality – Low, High            
  • Draw Distance – Slider

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