Obsidian’s cRPG journey started with the first Pillars of Eternity, a game that tried to modernize the genre and was largely successful. Today after nearly four years and three decent (if not perfect) additions to the cRPG landscape, Obsidian seems to have perfected the art. We reviewed Pillars of Eternity II: Deadfire and its first DLC earlier and found them both to be exceptionally well-written RPGs with flexible combat mechanics. In this post, we have a look at the final story DLC for Deadfire, The Forgotten Sanctum.
The Forgotten Sanctum leads the Watcher and their party to the resting place of Wael’s (the god of secrets and mysteries) Titan body. Being by far the most intriguing diety of Eora, I was expecting this DLC to be one of the best parts of the game. I was left somewhat disappointed, however, as the Forgotten Sanctum focuses more on dungeon crawling and pays relatively less attention to lore and story. That’s not to say that it’s boring by any means, it still has a bunch of interesting stories to tell, just not as many as I was expecting.
The Forgotten Sanctum introduces the player to the remaining members of the Circle of Magi, including
The DLC features two main types of enemies, eyeless librarians who mind their own business as long as you don’t touch their precious books, and spores. Fighting the latter can get rather tiresome as they have the ability to turn your comrades against you. There are of course a bunch of other critters like an overgrown (and overpowered) imp, several dozen Vithrak and enchanted suits of armor.
For the most part, you’ll explore the sanctum which essentially is a giant dungeon, fighting enemies along the way with bits of story thrown in between. Here you’ll discover how Wael’s minions influenced Eora and her inhabitants and why he’s one of the most notorious gods. The Circle of Magi is also more closely explored and you get a measure of their true power and capabilities.
All in all, the final DLC beings Pillars of Eternity II to a rather underwhelming end. It is different from the rest of the game. Deadfire had lots of open environments and somewhat lacked in dungeons. The Forgotten Sanctum seems to make up for it, but the execution is flawed. Unlike The Beast of Winter, it has a fairly limited exploration potential and doesn’t add anything significant to the lore and story. Regardless, the staples of the game like challenging boss fights, plenty of new equipment and an additional subclass make it a worthwhile experience.