CES came and went, and left us pondering over a wide range of hardware. From AMD’s new Radeon Vega VII graphics card, to NVIDIA’s mid-range Turing, the GeForce RTX 2060, there was a lot to take in. We reviewed the Founders Edition of the 2060 yesterday and quite honestly were impressed with the card’s performance. It’s basically a GTX 1080 with the perks of Turing, namely raytracing and DLSS which is exactly what we’re going to test in this post.
As of now, only two games support the above-mentioned features exclusive to Turing .i.e, Battlefield V for raytracing (
GeForce RTX 2060 Raytracing (BFV)
|Resolution||DXR OFF||DXR Low||DXR Med||DXR High||DXR Ultra|
This pretty much confirms that raytracing is viable on the RTX 2060 at FHD resolution. At 1440p, the card manages to cross the 30 FPS mark which is sufficient for certain slow-paced games, so RTX may be possible at higher resolutions in the future which is quite encouraging, to say the least.
GeForce RTX 2060 DLSS (FFXV)
So that’s DLSS for you. Pretty neat, if it is supported industry-wide. In Final Fantasy XV, the average FPS see an increase of approx 30% while the min frame-rates more than double. Granted, there may be a CPU bottleneck there, but even with a much faster CPU, the delta will be quite notable.
The NVIDIA GeForce RTX 2060 is without a doubt the most cost-effective GPU in the market at the moment bringing raytracing to the masses. DLSS is also a decent feature and paired with