NVIDIA’s flagship GPUs have become considerably more expensive over the past 2-3 generations. Where the GeForce GTX 980 Ti cost me 58K INR, the RTX 2080 Ti costs north of 1 lakh, that’s an increase of 2x in just over 3 generations. This price hike didn’t happen gradually and was rather sudden with the RTX 20 series cards. The GTX 1080 Ti was priced at approximately 65K INR but the present NVIDIA flagship costs more than twice that amount. Sure, the latter comes with the fancy RTCores and Tensors for ray-tracing and DLSS, respectively but these new technologies can hardly be called mainstream just yet.
So what about the raster performance? That’s what we’ll find out in this post. We’ll be putting the Turing and Pascal flagships side by side in seven of the latest titles (mostly DX12) and see if the outrageous price tag of the RTX 2080 Ti actually does it justice or not.
- CPU: AMD Ryzen 7 3700X (read the review here)
- Motherboard: ASRock X570 Taichi
- RAM: 16GB Trident Z Royal @ 3600MHz
- PSU: Corsair HX1000i
- HDD: WD Black 4TB
RTX 2080 Ti vs GTX 1080 Ti: Gaming Performance and Benchmarks
We’ll be conducting all the benchmarks at 4K at the highest quality preset unless specified otherwise and we’ll be sticking to the newer DX12 API wherever possible. Let’s go!
As you can see, the results are all over the place. In Ghost Recon, the delta between the RTX 2080 Ti and the 1080 Ti is a measly 25%, but in certain newer DX12 titles such as The Division 2, it grows to as much as 60%. However, on
This isn’t a particularly negative conclusion, but over the last decade, we’re used to newer GPUs being at least 60-70% superior to their older counterparts. In the case of the 2080 Ti, the performance jump sees a sharp decline, and the hefty increase in the price doesn’t really help justify that.
No wonder NVIDIA has been marketing ray-tracing as a major feature of its Turing lineup, as without it the newer GPUs seem like a rather luke-warm upgrade. We can only hope that AMD comes up with that promised Big Navi (Navi 20) as soon as possible so that the flagship space once again becomes viable for people who actually work for money.
NVIDIA’s Ampere lineup is expected to land in the first half of 2020, based on the 7nm EUV process from Samsung. We expect it to be a much beefier upgrade compared to Pascal, and of course, you can expect improved ray-tracing capabilities for upcoming games like Cyberpunk 2077.