NVIDIA announced their “budget” GeForce RTX 2060 graphics card at CES for a price of $349, claiming performance on par with the GTX 1080 along with the perks of Turing included. NVIDIA’s own benchmarks put the 2060 hot on the heels of the 1080 with an overclock possibly closing the gap. Today, we are reviewing the RTX 2060 Founders Edition and see how it performs as a mid-range SKU and whether raytracing is practical with Turing junior at 1080p.
Let’s go over the testbench once. We tested the GeForce RTX 2060 on an Asus Maximus Hero IX with an Intel Core i7-7700K paired with 16 GB DDR4 2400 MHz HyperX RAM.
GeForce RTX 2060 Benchmarks @ 1080p
GeForce RTX 2060 Benchmarks @ 1440p
GeForce RTX 2060 Benchmarks @ 2160p
Looking at the numbers, it can be easily concluded that the GeForce RTX 2060 isn’t suited for 1080p gaming. Sure if you have a 75 Hz monitor, then it’s no biggie, but if like me, you are limited to 60 Hz, then 1440p would be our resolution of choice for Turing junior.
Furthermore, except for a handful of titles the RTX 2060 consistently performs on par with the GTX 1080. The GTX 1060 is left far behind with a delta of almost 70% in some cases. In comparison to the RTX 2070, the 2060 manages to deliver approx 90% of the former’s performance.
So, if you are used to the silky smooth experience of 60 FPS at 1440p, then the RTX 2060 is a very viable option. The card should also run most games at 4K at 30 FPS, and some compromises in visual fidelity should push it even further up to at least the forties.
Lastly, since the thermals and noise were within remarkably acceptable limits, we decided to leave those tests out. This is all thanks to NVIDIA’s new shroud which other than being aesthetic does a wonderful job of keeping the graphics card cool.
If you are interested in seeing how the card performs in Battlefield V with ray-tracing enabled or how efficient DLSS really is, come back tomorrow and we’ll have a comprehensive article ready on that by then.