Nvidia GameReady Driver Boosts Performance by 23%, Adds Integer Scaling, RAS Alternative & Low Latency Mode

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They loudly decried any possible benefits of AMD’s new driver features–the new Low Latency mode and the Navi-exclusive Radeon Image Sharpening. However, after some frankly embarrassing comparisons between Radeon Image Sharpening and DLSS in its poorer forms–notably in Battlefield V, Nvidia seems to have low-key conceded that these are features people might actually want. The newest Nvidia Gamescom driver update brings with it a raft of new features that Radeon owners might find strangely familiar.

Nvidia GameReady Driver Boosts Performance by 23%, Adds Integer Scaling, RAS Alternative & Low Latency Mode
Nvidia GameReady Driver Boosts Performance by 23%, Adds Integer Scaling, RAS Alternative & Low Latency Mode

There’s “Ultra Low Latency Mode,” which reduces inputs latency when you’re in the 60-100 FPS range but are still GPU-bound. And there’s also a newer sharpening approach in Freestyle, which appears to compare more favorably with the contrast-aware sharpening approach used by the Navi cards. Nvidia’s made sure to point out that Freestyle sharpening works with a much wider selection of games and supports more APIs. This would be great news except for the fact that contrast aware sharpening has already been ported to Reshade. Anyone with a modern GPU (of any sort) can enjoy RIS-like sharpening by simply using the new Reshade filter. This popped up about 2 weeks before I got rid of my RX 580. I found CAS sharpening to offer comparable image quality to native presentation when used with an 85-90 percent resolution scale. Any lower and sharpening artifacts become very apparent. Nevertheless, it is a good way to get better upscaling results when you’re GPU-bound.

Nvidia GameReady Driver Boosts Performance by 23%, Adds Integer Scaling, RAS Alternative & Low Latency Mode

NVIDIA’s new driver update did bring something genuinely new and interesting, though limited to Turing users. A new Integer scaling mode has been integrated at a driver level and allows users to opt for pixel-perfect scaling, as opposed to interpolation. Interpolation is what causes the appearance of blur in most scaling algorithms. Integer scaling instead introduces actual pixelation. That might not sound like a good thing but it’s actually the most authentic way to run pixel-art games as it presents them just how the artists intended.

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Furthermore, NVIDIA’s new GameReady driver boasts FPS boosts in several games with the majority being AMD sponsored titles with Vulkan API or eSports titles where you need 60+FPS for the best experience. NVIDIA claims a boost of up to 23% across games like World War Z, Strange Brigade, Apex Legends, Forza Horizon 4 and Battlefield V. All these titles are based on a low-level API like Vulkan or DX12, showing team green’s shift from their highly optimized DX11 drivers at last.

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