GeForce Driver 430.53 Released; Fixes CPU Usage Bug

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Last weekend, NVIDIA released the GeForce Driver v430.39 that included a CPU utilization bug where about 10-20% more CPU capacity was being used. NVIDIA has since released a hotfix driver v430.53, fixing the issue.

In NVIDIA’s 430.39 driver update, the file nvidia.container.exe, which is a part of NVIDIA’s telemetry monitor was creating junk files and utilizing more CPU capacity. GeForce Driver 430.53 also fixes the flickering issue when 3DMark TimeSpy was launched, flickering caused when videos were being run on a secondary monitor and have updated the SLI profiles of a bunch of games.

GeForce Driver 430.53 fixes the following isssues:

  • Higher than normal CPU usage bug caused by nvidia.container.exe in NVDisplay
  • Flickering issue when 3DMark TimeSpy is launched
  • BeamNG crash on launching the game
  • Shadow of the Tomb Raider freezing issue in SLI
  • Desktop flickering issue when videos played on a secondary monitor

The SLI profiles of the following games were updated/added in 430.53

  • Anthem
  • BattleTech
  • Breathedge – AFR enabled for Turing GPUs
  • Call of Cthulhu – AFR enabled for Turing GPUs
  • Darksiders 3 – AFR enabled for Turing GPUs;
  • DayZ
  • Deliver Us The Moon: Fortuna
  • Dying Light: Bad Blood
  • Farming Simulator 2019
  • God’s Trigger
  • Hunt: Showdown
  • Resident Evil 7
  • Shadow of the Tomb Raider
  • Tales of Vesperia: Definitive Edition
  • Tropico 6

The GeForce Driver 430.53 is now available to download from NVIDIA’s website or from the GeForce Experience desktop application.

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Further Reading:

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Ambarish Sengupta
I've damaged way too many processors than I'd like to admit. Music and Sim Racing keep me sane; that is until I get a strange itch to tinker with stuff again.


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