Recently, two big titles received NVIDIA DLSS support, namely Metro Exodus and Battlefield V. Both these games come with NVIDIA’s

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Team red didn’t stop there and went on to call the AI-based antialiasing technique subpar that causes image artifacts due to a harsh sharpening and upscaling algorithm. A while back at the company’s CES keynote, Adam Kozak claimed that AMD might come up with something similar to NVIDIA’s DLSS tech for the newly announced 7nm Radeon Vega VII GPU.
Team red didn’t stop there and went on to call the AI-based antialiasing technique subpar that causes image artifacts due to a harsh sharpening and upscaling algorithm. A while back at the company’s CES keynote, Adam Kozak claimed that AMD might come up with something similar to NVIDIA’s DLSS tech for the newly announced 7nm Radeon Vega VII GPU.
Adam Kozak
Nvidia DLSS-like thing can be done with a GPGPU-like approach with our GPU
However, it looks like it won’t be happening anytime soon as AMD doesn’t seem quite impressed by DLSS. AMD’s director of marketing said the following regarding the same:
In the end, we are looking at the methods that are going to be widely implemented in today’s games, and that run exceptionally well on Radeon VII. So our priority is going to be looking at SMAA and TAA and not proprietary technologies.
Sasa Marinkovic
There had been speculations that AMD might leverage WindowsML or

We benchmarked Metro Exodus yesterday with and without DLSS and found it to be quite useful at 4K, especially with raytracing or RTX enabled. You can check the results here: