Metro Exodus is supposed to release on all major platforms tomorrow, and although we haven’t played much of it, one thing can be said for sure- the PC version looks glorious especially with raytracing and NVIDIA’s
For starters, there’s good news and bad news. The good news is that Metro Exodus features a benchmarking tool that records the average, lows as the max frame-rates at every particular resolution and graphics setting. The bad news, however, is that there’s a bug in the benchmarking tool that disables raytracing and DLSS regardless of what you set them to. So yeah, at the moment, we have the performance figures for all the graphics settings except those two. As soon as 4A Games deploys a fix, we’ll be sure to cover the raytracing and DLSS performance of the game too.
Metro Exodus: NVIDIA RTX Raytracing and DLSS Performance
- CPU: i7-7700K
- GPU: NVIDIA GeForce RTX 2080 FE
- Memory: Kingston HyperX DDR4 RAM @ 2400 Mhz
- HDD: WD Black
Metro Exodus PC Benchmarks
For now, we have tested the game using the NVIDIA GeForce RTX 2080 without raytracing and DLSS (thanks to that bug). We’ll soon be testing the 10-series cards as well, so be sure to check back later if you’re interested.
|1080p (Avg FPS)||88||74||58|
|1440p (Avg FPS)||72||60||48|
|2160p (Avg FPS)||45||39||33|
Looking at the performance of the GeForce RTX 2080 across all three resolutions, it is clear that the card is meant for 1440p-Ultra or even 2160p at the lower quality presets. We didn’t use the normal and low-quality settings for
Metro Exodus has a rather vague graphics menu for a modern PC title, with a global quality preset in addition to tessellation, NVIDIA hairworks, texture filtering, advanced PhysX, motion blur, V-Sync, a resolution scale slider and of course the resolution setting itself. The absence of an anti-aliasing setting as well as the texture, shadow, and lighting quality options is rather glaring and quite unexpected from an NVIDIA partnered PC title.
As for our recommendation, we’d suggest sticking to the ultra-quality preset even if you meet NVIDIA and 4A’s hardware requirement. The extreme quality preset is quite taxing even if you have the beastly RTX 2080 Ti graphics card. Furthermore, since raytracing and DLSS don’t work in the benchmarking tool, their implementation can’t be judged just yet.
Our Graphics Setting Recommendation
|1080p||GTX 1060||GTX 2060||RTX 2070/GTX 1080||RTX 2080/GTX 1080 Ti|
|1440p||RTX 2060||RTX 2070||RTX 2080/GTX 1080 Ti||RTX 2080 Ti|
|2160p||RTX 2080/GTX 1080Ti||RTX 2080 Ti||RTX 2080 Ti|| RTX 2080 Ti |
With DLSS, these recommendations should become a bit more flexible, possibly pushing the cards one column right. Be sure to check back tomorrow, and we should have the raytracing and DLSS performance of Metro Exodus explored, along with a comparison of how the 10-series cards stack up against their Turing brethren.
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