Metro Exodus launched with a slew of NVIDIA’s propitiatory technologies-
Pre and Post-Patch Performance
We also decided to check the pre and post-patch performance of Metro Exodus with DLSS enabled to note any changes in performance. And to be honest, it was a pleasant surprise. Although with raytracing turned off, DLSS performance remains the same as before the patch, with RTX on, it grants a performance boost of more than 10%. Our frame rates with a GeForce RTX 2080 jumped from 51 FPS to 58 FPS on applying the patch and that is a welcome increment in performance.
Metro Exodus Post-Patch DLSS Quality
Now, onto the real matter. Let’s compare the pre and post-patch screenshots with DLSS enabled and see what kind of improvements have been made:






For more screenshot comparisons, click here.
These are all 4K shots and as you can see there’s a massive improvement in visual quality, so much so that in some scenes it’s hard to differentiate between the two. DLSS seems to be even more effective than TAA when implemented properly with little to no blurring and most of the textures retaining their sharpness.
To make it more dramatic, we won’t be telling you which ones are DLSS enabled and which ones aren’t. Go knock yourself out.
DLSS is a promising technology that is sure to allow raytracing at higher resolutions even with mid-range cards in the future. It is much better than Sony and AMD’s
PS: Click on the images for the uncompressed 4K version.
Further reading:
- Intel’s Iris Plus Graphics 940 iGPU Performance leaked, Faster than AMD Radeon Vega 10
- Intel Ice Lake leaked by Lenovo, Arriving June
- AMD Claims Support for Real-Time Ray Tracing on all of its DX12 GPUs