VR headsets have come a long way. Not only has the visual fidelity significantly improved, standalone VR headsets have now started popping up. These VR headsets don’t need to be hooked to a PC, but instead stream directly from the headset. One of the first such devices to be unveiled was the Oculus Quest. HTC has now responded to the Quest with a standalone headset of their own- meet the HTC Vive Focus.

HTC Vive Pro

HTC released the new Vive Pro earlier this year with a $1400 monstrosity for a price tag. The price set on the system was not something which you or me could afford and hence led to a lot of not-so-pleasant feedback.

Era of Standalone VR

Oculus revealed the Quest headset in September this year and now HTC seems to be joining the competition with its own Standalone VR, The Vive Focus.

HT Vive Focus

The focus is coming to US for a price of $600 which is $200 more than its competitor Oculus Quest which was set at a price of $400. 

VIVE Focus Specs (Courtesy: www.vive.com)

VIVE Focus headset

Tracking technology&sensors:World-Scale tracking(inside-out 6-degree-of-freedom),9-axis sensors, proximity sensor
Display:3K AMOLED, resolution 2880 x 1600
Refresh rate:75 Hz
FOV:110 degrees
Adjustable IPD:Supported
Processor:Qualcomm Snapdragon™ 835
Storage:MicroSD™ slot,up to 2TB MicroSD™ external memory
For data and device charging:USB Type-C
Audio input/output:Built-in microphones, built-in speakers, 3.5mm stereo audio jack
Wireless:Wi-Fi® 802.11 a/b/g/n/ac, support to transmit contents to Miracast™ compatible devices
Power and battery:Built-in rechargeable battery, QC3.0 fast charging, up to 3 hours* of active use time, over one week* standby time

VIVE Focus controller

Sensors:9-axis sensors
Buttons:Touch pad, app button, home button, volume +/- button, trigger
Power and battery:Two AAA batteries, up to 30 hours* of active use time

If you compare the above data with the specifications of the Oculus Quest you will notice that it isn’t that different to demand an additional $200, making the Quest a more practical VR solution.

Further reading:

Leave a Reply