Destiny 2 didn’t quite receive the treatment from fans post-campaign as Bungie was expecting. Gamers have been complaining that Destiny 2 is watered down and not as much fun as it’s predecessor. The good news however, is that Bungie has been taking in the feedback and slowly and steadily rolling out updates.
One of the major complains in Destiny 2 has been that the game just doesn’t have the oomph as the first game. The weapons are under-powered and the guardians just don’t seem all that powerful.
In a developer commentary video, Bungie Sandbox Design Lead Josh Hamrick discussed the changes. Hamrick said that first order of business was to recognize everything that felt overpowered in the game and rather than nerf them raise everything else up to that level. As per the design lead, earlier the team had attempted to flatten some of the powerful abilities and weapons, but the result was a less existing experience.
“We’ve heard the feedback of ‘my guns don’t feel powerful enough, I don’t feel powerful enough,'” he says. “We’ve also learned the lesson of don’t sand the coolness down leave the jagged spikes of personality in there.”
Hamrick claims that the team aimed at making Destiny 2 as enjoyable as the original Destiny and give you that feeling of power. “Hero Moments” as he puts it. I wonder how balanced the game will be after the Go Fast update, and whether it’ll actually be more enjoyable.
Bungie explained a ton of changes and fixes in the update preview. Everything related to movement is faster now, on land, mid-air or on vehicles. Same goes for the supers and all of the abilities. The supers recharge is also reduced by 25%, but the Hunter invisibility gets a moderate nerf.
The PvE and PvP modes have been assigned separate weapon balance, something that has been bugging me since I completed the campaign. Pulse Rifles, Scout Rifles, Hand Cannons, Sidearms, SMGs, Linear Fusion Rifles, Shotguns, Snipers and Grenade Launchers are all getting a damage boost in PvE. Weapon Perks like High Impact Rounds, Kill Clip, Rampage and Dragonfly are also getting damage buffs.
As for the nerfs, there are two notable ones. The first is to precision assault rifles like Uriel’s Gift, which will be more accurate in-turn. The second is to explosive rounds, however the base damage is unaltered so I’m not really sure what’s happening there.
Bungie is yet to reveal the full list of patch notes, but expect map variety. Basically the probability of getting the same Strike or Crucible map is much lower now.
- When playing strike or Crucible activities, “repeat reduction” will be introduced to prevent players from having to play the same strike or crucible map many times in succession
- Exotic repetition reduction will prevent players from receiving the same Exotic reward multiple times in a row from Exotic engrams
- Players can still receive repeated Exotic rewards from Milestones and other sources
- Increased the max power handicap from 40 to 45 on the Nightfall Challenge Card
- The timer to activate patrols has been reduced from 3 seconds to 1 second
- Fixed an issue where players could be prevented from reaching the boss encounter of “A Garden World”
- Fixed an issue where some Emblems were not displaying what statistic they track
- Fixed an issue where applying or previewing a shader on an item would return players to the top page of the shader inventory
Destiny 2 is going offline for server maintenance, as update 1.1.4 begins to roll out on PS4, Xbox One and PC. The Destiny 2 servers will go down at 5pm UK time, and players will no longer be able to sign in from then on.
Players logged in prior to 5pm will be signed out at 6pm. The servers will be back up by 7pm, roughly in an hour.
Read more on this here.