A new update for Crysis Remastered has introduced full ray-tracing support on PS5 and Xbox Series X/S consoles, with both quality and performance modes targeting 60 FPS. The update also adds the Ascension level that was not available in the remaster earlier.
With the new update, Crysis Remastered joins a growing list of games prioritizing 60 FPS without sacrificing on the visuals. When the PS5 and Xbox Series X/S were revealed, many were skeptical that we’d see many games targeting higher frame rates. While the console cycle has merely just begun, with most games being upgrades from last-gen ports, it looks like developers won’t be leaving performance behind as much as they did last time.
A lot of that praise does need to be directed at Crytek, who previously managed to bring light ray tracing features to the PS4 Pro and Xbox One X versions of the game.
While it’s all good news for owners of the premium next-gen consoles, Xbox Series S owners do seem to have been shortchanged. Players on Xbox Series S will only be able to play the game at 60 FPS at 1080p without ray tracing, with the other visually impressive modes locked at 30 FPS.
As usual, Digital Foundry’s analysis of the update brings a more in-depth look at the game’s performance. The news is grim for Series S players, with DF noting that the framerate dips below 30 FPS often in the 4K mode. Considering the console was widely marketed as a 1080p machine, that might not be a big issue. Performance mode however still sees some frame rate drops, even to the mid 40s, so that version of the game might still need some more work.
Crysis: Remastered is now available on PC, PS4, PS5, Xbox One and Xbox Series consoles.