AMD mainly focused on the Zen 2 based Ryzen 3000 and Epyc “Rome” processors at its Computex keynote, and rightly so. These 7nm chips probably sent shivers down Intel’s 14nm spine. However, the Navi GPUs were briefly discussed, with the focus on the new RDNA macro-architecture designed specifically for gamers. There was a dearth of benchmarks comparing the Radeon RX 5700 to NVIDIA’s Turing lineup, and only Strange Brigade was tested, and considering that it’s a heavily AMD biased title, it’d be fair to say that the results aren’t as rosy as team red claims.
There’s still one key missing ingredient from AMD’s Navi GPUs, namely ray-tracing that NVIDIA has successfully popularized with its RTX cards in a relatively short amount of time. The company went as far as to develop an RTX version of the FPS cult-classic Quake 2, and to be fair it looks pretty sweet. Now, AMD hasn’t said much about the topic in the past, usually brushing it aside as a PR stunt, calling it an “immature” technology. However, senior VP of marketing, HR, and investor relations, Ruth Cotter, during a recent press-conference briefly spoke about ray-tracing and how RTG is going to integrate it into the Navi GPUs, as well as the future plans with regard to adoption:
During Computex, AMD CEO, Dr. Lisa Su also told some reporters that she will be discussing ray-tracing and how feasible it will be on the Radeon GPUs at the Next Horizon Gaming at E3 (10th June). Though NVIDIA may market it as their own tech, ray-tracing is actually enabled via