After a long wait, AMD shocked the world with its reveal of FidelityFX Super Resolution (FSR), the open-source technology with a similar purpose as NVIDIA’s DLSS. AMD’s FSR will be hardware agnostic and work across AMD and NVIDIA GPUs, but now Microsoft has confirmed that it will also work on its Xbox Series consoles.
In a statement to IGN, a Microsoft spokesperson said the following regarding FSR on Xbox consoles –
“At Xbox, we’re excited by the potential of AMD’s FidelityFX Super Resolution technology as another great method for developers to increase framerates and resolution. We will have more to share on this soon.”
This confirms the fact that AMD has been working hard on making sure that FSR is cross-platform. Microsoft had previously hinted at the same when they revealed their collaboration with AMD for supporting the entire suite of FidelityFX features on its consoles.
While FSR sounds great on paper, we still have yet to see it in action with real-world use case. At the same time, Sony hasn’t talked about FSR being supported on PlayStation 5, which is already using alternative features to that on Xbox.
Whether Super Resolution turns out to be great, we’ll have to wait and see. At the very least, it should provide a good boost in the gaming experience of budget GPU/GTX 10-series owners, who couldn’t make use of NVIDIA’s DLSS since it relies on machine learning hardware.