After months of speculation, AMD finally took the curtains off of FidelityFX Super Resolution, which is team red’s alternative to NVIDIA’s DLSS for enhancing image quality in games while maintaining good performance.
The announcement came from the company during its Computex 2021 showcase, which also included announcements of Radeon RX 6000 GPUs coming to mobile, as well as AMD’s partnership with Samsung to bring ray tracing on smartphones.
The company first announced the feature back during its RDNA 2 reveal, but the technology wasn’t ready for deployment on the cards back then. After months of research and feedback from AMD’s partners in gaming, FSR is finally ready to embrace the general public.
Just as previous rumours suspected, Super Resolution will be open-source, meaning it won’t be exclusive to AMD graphics cards. This isn’t too surprising, seeing as how AMD’s features within the FidelityFX suite are all cross-platform with NVIDIA support, like FidelityFX CAS. AMD confirmed that FSR will work on older Radeon RX 400 and 500 series cards, along with being available for NVIDIA GPUs as well, without requiring machine learning Tensor cores like DLSS.
AMD demonstrated Godfall running at high settings at native 4K vs FSR turned on with an RX 6800 XT. A 59% performance uplift can be seen in the demo using FSR in the ‘ultra’ quality setting. Like DLSS, FSR will also come with 4 presets – “Native”, “Ultra Quality”, “Balanced”, “Performance” and just “Quality”. We don’t know yet the internal resolutions and techniques used within these presets and will have to wait and test it ourselves.
Gamers can request which games they want to include FSR support on AMD’s website, with the technology being available from June 22nd in select games.