Assassin’s Creed has been a franchise which has been through various highs and lows. The spiritual successor to Ubisoft’s immensely popular Prince of Persia franchise has become a well-known franchise. Spawning numerous games, novelizations, and even a feature-length film, the franchise is ever evolving. This year, the
The decision was met with a lot of of…interest. Fans of the franchise around the world quickly began debating whether the decision is good or bad. When Origins came out last year, many were quick to note the cues it had taken from other popular RPGs, ala Skyrim and Witcher 3: Wild Hunt. But the game exceeded everyone’s expectations, and regardless of whether you accept it or not, Origins was a damn good game.
So, on that note, here are 5 reasons why Odyssey being an RPG might not be as bad as you think:
It Keeps the Franchise Fresh
Ubisoft is well known to grind their franchises to near death. Look at any Ubisoft game that has come out in the past few years, and you’ll notice a lot of similarities. Open world maps, climbable towers, RPG like skill progressions systems, these all exist in nearly every major release. Last year’s Origins shaked things up by finally acknowledging these similarities and actually building upon them.
Odyssey instead is looking to double down on these systems and actually, have the impact on the player agency. What was once a dying formula is now going to take cues from other (popular) games out there.
Open World RPGs are the Hot Thing Right Now
Remember The Witcher 3? What about Skyrim? Maybe Fallout will ring your bells? Mass Effect: Andromeda? Ok, not so much the last one. Point being, we’ve had plenty of titles with a similar quantity of content and style before. And we loved them. It is by nature that these games give us a vast amount of content to play around with. So, if Assassin’s Creed is going to become this semi-annualized franchise, then why not become a good one? Or rather, why not become the game that everyone would buy. Which brings us to…
Price vs. Quantity
Over the years, we’ve seen some studios put out games which asked too much from the player’s wallets, in contrast to the amount of content they had. Metal Gear Solid V: Ground Zeroes and The Order: 1886 come to mind. Both good games, but hampered by their lack of actual content.
Assassin’s Creed games have traditionally had an average playtime of 16 hours. Which is fairly decent for a full retail price of $60. But when talking about games like those in the previous section, they hold much more content in comparison. Take The Witcher 3 for instance: a single playthrough of the base game will last you about 60 hours easily. And that’s if you ignore most of the side quests. Last year’s Origins was the series’s longest game, taking around 24 hours for us to beat, including some of the side quests. And if what the developers say
Inherently Better Replayability
Diving into the RPG territory brings another advantage: Replayability. While traditionally Assassin’s Creed games have included the option of replaying missions, they often lacked variety. Now though, considering how Odyssey will include dialogue options and branching narratives (a series first), it’s gonna get interesting. Nevertheless, it’s gonna be interesting to see how one’s gameplay experience will differ from others’.
Ubisoft has said that while the modern day story will be linear, the Animus one won’t. It’s unknown at this point why exactly we’ll be able to have multiple endings since technically the Animus shouldn’t allow that. Various theories have been flying around, such as one where Layla has made a time-traveling Animus. While Ubisoft won’t confirm that, it’s pretty fun. We’ll just have to wait and see. Bring on those alternate endings!
It’s Going to Keep Us Engaged In The Long Run
A few days back at Gamescom, Ubisoft’s CEO Yves Guillemot announced that there won’t be any new installment coming next year. This has led to many people theorizing about the company’s long-term plans with this series. The developer took a year off after Syndicate to work on and polish Origins. And that break clearly was worth it, seeing as how well made Origins was. Odyssey seems to be building off of Origins’ mechanics, and this isn’t the first time we’ve seen the company do this.
2014’s Assassin’s Creed: Unity was a major step for the franchise. While not as critically acclaimed as its predecessors, Unity did revamp the series’ iconic gameplay mechanics. Namely, it fundamentally changed how stealth, parkour, and combat worked. The following year’s Syndicate built off of those revamped mechanics and delivered a much more polished experience. It seems like Ubisoft has finally learned the lesson that more isn’t necessarily better. The current plan for post-launch support for Odyssey is pretty huge, with multiple narrative-driven DLCs and player support. Good