The Resident Evil 2 remake has been out on the PS4, Xbox One, and the PC for a few weeks now, and it has been having a ball with critical and commercial success. But what makes it so? After all, it just features the same old zombies we’ve been seeing endlessly in every other piece of media, right? Well, apart from simple old nostalgia, this game has a lot of things going for it, making it equally entertaining for newcomers and veterans alike. Here are 10 reasons why you should give it a shot:
They are not really your regular zombies
In most zombie-infested games killing the undead is fairly easy, pop them in the head and they’re poof, right? And you can always bash them in if they get too close. Well, turns out, the zombies in Resident Evil 2 can take more than a few hits to the noggin and still grab you from the floor or the walls or pretty much any way they can. And they don’t let go once they do, unless you stick a knife or a grenade into them. Your character will take damage and getting cornered with just a few of these ain’t no small deal anymore. The ammo’s scarce and so is your health. Oh, and do they sound happily menacing.
If you’ve played the original Resident Evil 2 and reckon you know the drill, the remake manages to twist the familiarity and use it as an advantage to discomfort you further. Just when you think you’ve cozied up into a nice warm blanket, and fondly strolling about the RCPD, something pops out of a random location and you’re left wondering what the hell happened.
Over the shoulder view
There are already mods for bringing back those dreadful fixed camera views and even a first-person view, and they sure help add on to the experience. Somehow though, it’s probably scarier knowing you have full control of the camera and yet don’t have a clue what’s making that noise across the corner; in the dark. You get to say hi up close.
Leon’s lost his moves (or rather hasn’t gained them yet)
Leon, and Claire, they’re new to this stuff. From Leon’s continuous cries of disbelief at his predicament (“What the hell? You gotta be kidding me!”) to his fumbling around when injured, he doesn’t have any of those Kung-Fu chutzpah moves where he can smash through a window two floors high and make a superhero landing or kick the heads off some 5 zombie dudes with a sarcastic dialogue. (And if you have no idea what I’m talking about, do yourself a favour and go play the masterpiece that is Resident Evil 4) Here, Leon can’t even jump. He’s still good with those guns though.
Where’s the damn ammo
You barely get any to sufficiently take down even half the undead, and that’s because you aren’t really supposed to. This game excels at the aspect of survival horror by giving you a gun with 8 bullets, and telling you to get from point A to point B. Apart from the occasional boss battles, and of course our dashingly dressed Mr.X, the game asks you to plan out your strategy before making your moves. Just getting from one location to the other gets way more daunting and you really start conserving everything you can. Same goes for the curatives.
Where am I supposed to go?
This ain’t your regular shooter with a big marker telling you to how to get to your next cutscene. It gives you a puzzle, a map, and plenty of horrors in between, with an overall idea of the target. Oh and yeah you’re supposed to survive. You’ve got to detonate that bomb or open the door, but you gotta figure it out on your own, all the while Mr.X is trying to catch up and smash your head in.
Graphics may not be necessary for making a good game, but they sure do add that oomph to it. The Resident Evil 2 Remake was built from the ground up. Capcom ensured that all the locations and items remained faithful to the original and the end result is a gorgeously rendered world using the RE:Engine from RE7.
Yes, please. There are none. What’s more, they’ve even included a bunch of DLCs, FREE. That’s how you ensure customers pay for more of your stuff. There’s even the Tofu mode in there.
The story is more or less the same, and the new directing team has definitely done a good job of honoring the original game’s vision. Hideki Kamiya, the original director, had tweeted his faith in the new team and expressed that “he’s okay with whatever they do with it, as he’s confident in their capabilities”. And that has definitely been the case, with old-school players commending the glorious return to Racoon City.
The game’s directors had commented on how they wished to make modern-day remakes less cheesy and more realistic owing to the next-gen graphics, and that has really helped add depth to the story and its characters. Ada has been given a trench-coat while Claire and Leon were equipped with more appropriate clothing suited for the scenario. They managed to make Ada look believable, strong yet feminine, and that’s an accomplishment. All these bits of attention-to-detail have added up to create the spectacularly believable world of Resident Evil 2.
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